Concept, is the DSTs own the North E and W goblin copter spawners, while the South ends are covered by mortar/shrooms, everything else agros to the minions and gets electric shocked, where darkness traps strip elemental immunity, and east and west get inferno trapped.
YES!! Works really well, could use some refinement, but it holds up great. All goblin copters get dealt with and TB falls off when the spawns are simply trickling out for the last 2K spawns! This could be the best NMPS map in the game.
If 1 DST each way would be enough, we can do some other things with that 16 DU, maybe owls.
The Auras in the South East and West are only there to slow the incoming copters, so watch their pathing to get placement right.
Party: 1 TB monk standing middle of the aura, 2 summoners with huntress/monk pets (at hint 1 and hint 2), and some optional 4th player(maybe builder App, or if waves are long a second TB monk for relief, or DPS Hunter to pick up some goblin copters as needed)?
Overall by the numbers, its a strong map for armor farming, but it's not a "new best", so play it on MOTW.