A decent map, build came together nicely, lots of DU and low penalty, 11 chests to open per wave 1pets are fun
Best Combat time so far 29:04
Some Auras to do heavy lifting, build at hint 2 doesn't need any support, not much tracks up here, besides the Djinn coming through the window. Build was decent fast, but they give us a lot of flexibility in both the number of DU and the lack of penalty.
Party: 1 TB monk at Hint 4 (shooting at the goblin copter spawn right there), 3 summoners with monk/huntress pets at hint 5(s), may need to shift their position to be sure they catch the auras, guardian boosting is weird sometimes, the southmost summoner is on the roof there to avoid damage.
Could probly drop some more at hint 2, and still be safe, may want to play with it, or use seed bombs, or others there, mortars are just too nice though.
Hint 2: The East facing mortar and harpoon face almost perfectly East, but check line of sight, they should be able to target that Djinn spawning window clearly and the East hallway spawn. At the other end of the buff beam the other mortar covers West/South direction.
Hint 3: these are inside the room and you gotta check your line of sight. The mortar and harpoon should be at the top of the little steps, angled to have line of sight through the open doorway to that West spawn, but also angled just enough to cover any spiders coming up the steps. The auras are placed on the ledge as far south as you can get (right where the torch sits). I also use this split on hint 3 to "wall stare" to give a little timer boost.