This build was made and tested with 6k main stat heroes. It is made to be as safe as possible especially when your tower boost goes down.
Build Note 1: With 6k Aura Range, I shrunk the Ensnare Aura by one so that it wouldn't overlap mob spawns. Build Note 2: The Reflect Beam is purposely placed to deal with Spiders and the Ogre Spit Balls from the Northeast spawn. Build Note 3: Ogre Minions are there for added protection. Use if you struggle, but I didn't find that I needed them during my tests with 6k builder.
Wave Note 1: For the early waves with ~1750 mobs, I stop tower boost at 1600 and then start the tower boost after cool down to handle the final Genie/Sharken rush. Wave Note 2: For the waves with ~2650 mobs, I stop tower boost at 2500 and then start the tower boost after cool down to handle the final Genie/Sharken rush. Wave Note 3: I used a tower boost monk, two Summoners with Apprentice and Huntress Guardians, and a Summoner with two Squire Guardians. This last hero could be whatever you wanted like a Jester for gold wheelings. For me, the double Squire Guardian Summoner helps when you are on the lower stat side of things. With higher stats, we have alot more options.