Stats are simply my current stats, untested outside of them.
The first couple of builds from the planner I tried weren't working out for me consistently so decided to just utilize more towers for hopefully a safer clear, this build is the result of that. Currently untested with wheeling but will likely adjust to work with it soon, as my drops have been very mid so far lol.
1- Summoner used was guardian summoner with some tower hp, didnt bother bringing my actual minions summoner in, they took almost 0 damage merely for aggro purposes. Ogres below crystal, mages/spiders above them to the right of crystal. Very likely overkill / skippable, however this crystal went down for me in other builds so i just used leftover mana after upgrading everything on 22.
2- using 3x guardian summoner with 2x monk+hunt, 2x app for 3rd summoner for when TB is down. (I prefer to just leave 4 characters in, you do you)
3- I do actually space auras as shown a bit to make hitting them with pylon easier, at my stats this was needed (or can use in combat one of the guardian summoners to boost onto bb/pylon, I'd rather not do that)
4- options/considerations for tweaks. 1st attempt using mortars. untested dst(s)/traps. I have the mortars in the empty space between warden and hermit towers on the 6du BB, dsts can stack with lightning towers, considering shortening BB to 4du and using 2x DST facing NW to help clear that area faster for next attempt, 1 dst + a couple traps seems like a viable option but I have only a trange huntress, would be my least likely preferred option. update, dst+traps seemed more effective than mortars, didnt feel like messing with BB lol
5- tb shooting stone thrower, far left stone projectile bouncing into this spawn. turn on at start and reactivate when final massive spawn starts. I place it as f3 split so i dont have to hold right click myself, lazy lol.