Map: Alchemical Laboratory

AFK 4p RLPS | Alchemical Laboratory

Author: Sleepy

DU 0/85 MU 0/85

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Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Pure Strategy

    AFK Able: Yes

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Equip app builder stuff on your builder huntress and respec into tower damage. Do the same to your monk for extra credit.

    Character Placements:

    • Place 3 Summoners at the Mushroom Spore:
      • Monk/Monk
      • Huntress/Huntress
      • Imp + Healer in the middle
    • Place your builder Huntress at Hint 1 and stare into the wall to avoid visual overload.
      • If your Huntress is getting attacked, then either your huntress isn't against the wall enough or your stats are too low.
        • If your Huntress is dying, then you will want to switch to a Summoner equipped with double app pets and have it over at the eye pain zone. Or you can continue to avoid the visual craziness by placing the summoner at the chest by Hint 1 to buff eight of the twelve "towers" instead of all twelve.

    Only 12 "towers" affected by Monk and Huntress are used as that is how many that can be buffed by the double monk and double huntress combo. Using up the extra DU may result in worse results due to getting the wrong things buffed by the pets. So don't force yourself to use extra DU.

    An "aggro" tower is needed for the ogres so they don't "backdoor" the crystal. So in this build above, a Mushroom Pit does the job.

    If you need more safety for lower stats, you can do a mixture of the following to free up extra DU for defenses:

    • Replace the Mushroom Spore for two 2du Physical beams. These are placed angled away from the forge on the nearest railing/stairs north and south of the forge. This way when ogres run into them, they walk away from your Summoners and not towards them. Your Imp/Healer Summoner should be between the closest end points to ensure that the physical beams stay healed. Delete the Etheral trap and put an Ethereal Trap instead on both the north and south trap stacks.
    • Replace the Ethereal Spike trap with a Gas trap.
    • Replace the Darkness trap or Ethereal Spike trap with a smaller Ensnare aura on the aura stack. The smaller size you choose for the Ensnare aura will depend on your much range stats you have. Just make sure the Ensnare aura doesn't overlap with spawns after being buffed by the Monk Guardian pets.
    • Add reflect beams around your summoners.