no stacking here first set the mortar tower so you can fit towers on, if you dont stack or no squire feel free to use something else it was my highest performing tower for kills from wave 21 to 35 picked up 7774 kills followed by inferno trap with 2nd highest kills at 5494
hint 1 we got 6 du buff with formation of 2 seed bombers cross cover/mortar fixed shroom 2 sam units cross cover with one facing south followed by 4 lts 2 dsts cross cover
- for the web walls place 2nd set of stairs about halfway each
hint 2 strength aura goes infront of crystal e aura goes infront of forge all auras catch buff beam including center ensnare and strength aura south near fire chalice thing
hint 3 trap stack of etherial oil and inferno our 2nd star tower of the build on a 4 du buff just on the steps there none of the djinns sell anything down there
need minions for this build to block ogres from coming into whack center towers wouldnt recommended gold rolling here using this setup think i need more range for this map got 2 red armors in one run without even gold rolling for this map crazy
- ideal heros afk summoner 2 monk guards one tb and jester can pop tower boost after 300 enemies die , tower boost covers all towers including traps below so free repair and boosted damage. with jester can rotate between damage all and percentage kill the percentage kill handy this map we also get a djinn rush like royal gardens definately have tower boost up when those suckers come around and rolling 3 swords on there spawn would be ideal
- used 2 monk builders all main auras using 7k range the one e aura i used was 6k damaging with 4k range feel free to use another tower of your choice was still useful in assisting with damage picked up over 500 kills for me
recommended 6.5k or 7k damage average stats i listed is what i used