Map: Royal Gardens

no warden or stacking/ pure skill tactical ruthless HC PS 3 active with golden enemies off wheeler

Author: stealthkiller22

DU: 0/130 MU: 0/130

Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
Required Hero Stats
Hero HP Damage Range Rate
Squire 0 7700 0 0
Apprentice 0 7000 0 0
Huntress 0 0 3000 0
Monk 0 0 7000 0
Ev 0 7200 0 0
Hermit 0 7800 0 0

Build Status: Public

Difficulty: Ruthless

Game Mode: Pure Strategy

AFK Able: No

Mana Used: 0

Mana to Upgrade: 0



More Builds from stealthkiller22
Description:

for strength and ensare auras i used 7k range aura size for electric aura only 4k range with 6k damage does nice tick damage with x5 buff over 200k per tick with tower boost

hint 1 2 mortars each facing north and south 1 sam unit facing south shroom and LT around middle beam slight angle seed bomb covering 2 sides

hint 2 same set up on 5 du buff beam see hint 1 

ideal heros one summoner afk with 2 monk guards on bridge one afk tower booster monk i used 6k boost one jester for wheel spins after you done max upgrading just feed mana to your tower boost monk with jester carrying genie and afk dps pet on monk used a mini mech it was launching rockets over to mobs oiled up at south

not sure what stats are needed but i was doing it pretty easy with tower boost and wheels inbetween can rotate with your jester from 3 swords to percentage kill with 3 swords being the main spin for rush phases or couple golden enemy rolls launch tower boost after 200 enemies have died each wave one cooldown wont even hurt will be able to keep 2 going whole wave

- can also choose to make gold enemies 3 to 4 times per wave just make sure you try to get swords on djinn rush phase

- each wave took around 3 min 30 seconds for me with last 5 waves jumping to 4 mins 

- not sure what stats needed if not bothering with turning enemies gold but felt easy for me tested making gold enemies 3 times per wave still holds up well with ease