Disable Tower | Highlight Tower (Not Working for Chrome):
Details:
Build Status: Public
Difficulty: Ruthless
Game Mode: Pure Strategy
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from The Dungeon Defender
Description:
Note: I need to run this map 64-bit, cause 32-bit crashed a lot
Rating: B
10 chests, strong mob count, ok kill rate, fairly easy/safe build, planty of DU to play with. No real "rush" at wave ends, Penalty one 4th build. Frequent crashes :( kind of burns it.
Party: 1 TB Monk, 3 summoners with guardian pets (huntress/monk) all at the North Stack(s)
The SouthWest Stack takes care of itself, no boost needed.
Hint 4: Some optional minion stops to slow mobs from approaching the stacks.
Build worked pretty seamless to 35, just refresh TB around 1K kills and nothing else needed to happen. I think we could optomize from here if wanted. Would love to incorporate bowling ball turrets in place of some DTSs perhaps.