Map: Wintermire

WinterMire Solid Build NMHC Campain

Author: mitchellwyke

DU 0/140 MU 0/140

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

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    Build Details
    Required Heroes
    NameHPDamageRangeRate
    ApprenticeApprentice1100610032003200
    MonkMonk2500340049002900
    Series-EVSeries-EV3200460027003100
    SummonerSummoner5000350027003400
    HermitHermit4000440025003200

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    AFK Able: No

    XP Per Run: 25-30m

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Pre Wave 1. Auras, then beams. Mid Golem and Pylon. Any time and mana left start to build the archers to stop the ogres before wave 2.

    Pre Wave 2. LTs and DSTs first (make no difference which side you put them on the beam, although I tend to go LTs closest to golems) and Golems last. Once Golems are in, you have to use the crystal or other towers to jump over. Any time left archers other side of the bridge. If you don't get these in, have to kite the ogres that come from the south.

    Pre Wave 3. Complete build Archers first. Mages and spiders will wait until next wave. Then upgrade, TB beams, DSTs, golems, LTs and then mages, then the rest.

    By moving the beam to one side of the bridge it makes much more space behind the golems and its nicer to sit there. Standing on Position 5 is perfect for afks as they don't tend to get hit from anything.