Map: Magus Citadel

Tower-killing Magus boss.

Author: Chiku

DU 0/140 MU 0/140

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Heroes
    NameHPDamageRangeRate
    ApprenticeApprentice2000400020003000
    MonkMonk2000300040002000
    Series-EVSeries-EV2000200020002000

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    Once upon a time someone showed me a variation of this build. Works on any difficulty really whether you're mid-game trying for a harpoon and need to clear it on hard/insane difficulty OR if you're end-game and want to farm it on nightmare difficulty.

    1. The area here is bigger then it looks on the map, just don't place the towers right beside the crystal, protect the towers and the crystal with reflects. More-so on the boss side.
    2. Wall is optional, I found it useful for lower stats. Could also place gas traps and/or lightning auras where needed at the cost of a Deadly Striker Tower.
    3. by setting up the walls in a V the boss should get stuck and locked out of using bomb. It can still attack normally and hit the core, however (so use reflects).